@BEGINEVENTS
@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF
@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@IF
NEGOTIATION
talker=hungarians
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=hungarians
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=holy romans
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=holy romans
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=holy romans
talkertype=humanorcomputer
listener=franks
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=franks
talkertype=humanorcomputer
listener=holy romans
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=vikings
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=byzantines
talkertype=humanorcomputer
listener=vikings
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=vikings
talkertype=humanorcomputer
listener=abbasids
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=vikings
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=vikings
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=vikings
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=abbasids
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=byzantines
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
UnitKilled
unit=king
attacker=vikings
defender=anybody
@THEN
ChangeMoney
receiver=vikings
amount=250
TEXT
King killed by Vikings! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=king
attacker=hungarians
defender=anybody
@THEN
ChangeMoney
receiver=hungarians
amount=250
TEXT
King killed by Hungarians! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=monks
attacker=vikings
defender=anybody
@THEN
ChangeMoney
receiver=vikings
amount=100
TEXT
Hapless Monks slaughtered by merciless Vikings! 100 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=monks
attacker=hungarians
defender=anybody
@THEN
ChangeMoney
receiver=hungarians
amount=100
TEXT
Hapless Monks slaughtered by merciless Magyars! 100 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=king
attacker=abbasids
defender=anybody
@THEN
ChangeMoney
receiver=abbasids
amount=250
TEXT
King killed by Abbasids! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=king
attacker=byzantines
defender=anybody
@THEN
ChangeMoney
receiver=byzantines
amount=250
TEXT
King killed by Byzantines! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
RANDOMTURN
denominator=10
@THEN
TEXT
Mercenary Vikings are hired to work as Byzantine Varangian Guards!
ENDTEXT
CREATEUNIT
owner=byzantines
unit=varangian guard
veteran=no
homecity=none
locations
99,101
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
owner=holy romans
unit=monks
veteran=no
homecity=none
locations
56,72
59,71
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
owner=holy romans
unit=monks
veteran=no
homecity=none
locations
54,88
59,95
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
owner=independents
unit=monks
veteran=no
homecity=none
locations
35,55
35,43
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
owner=independents
unit=monks
veteran=no
homecity=none
locations
26,50
21,55
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
owner=franks
unit=monks
veteran=no
homecity=none
locations
41,77
39,85
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
owner=barbarians
unit=genitors
veteran=yes
homecity=none
locations
10,134
11,135
8,142
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
88,142
98,144
94,144
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
52,120
51,115
35,115
33,113
23,115
20,118
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CREATEUNIT
owner=barbarians
unit=lancers
veteran=yes
homecity=none
locations
52,120
51,115
35,115
33,113
23,115
20,118
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
owner=barbarians
unit=lancers
veteran=yes
homecity=none
locations
14,102
11,103
19,105
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
14,102
11,103
19,105
endlocations
@ENDIF
@IF
turn
turn=42
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
111,137
109,141
109,143
112,142
endlocations
text
Rebellion strikes Egypt!
endtext
@ENDIF
@IF
turn
turn=42
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
111,141
112,140
112,142
109,141
109,143
endlocations
@ENDIF
@IF
turn
turn=42
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
112,142
110,138
109,141
109,143
110,140
112,140
endlocations
@ENDIF
@IF
turn
turn=42
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
112,140
109,141
109,143
110,140
112,142
endlocations
@ENDIF
@IF
turn
turn=42
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
109,143
110,140
112,140
112,142
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
owner=barbarians
unit=assassin
veteran=no
homecity=none
locations
14,102
11,103
19,105
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
owner=barbarians
unit=horse archers
veteran=yes
homecity=none
locations
134,70
134,64
134,76
133,63
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
owner=barbarians
unit=horse archers
veteran=yes
homecity=none
locations
113,71
127,67
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
owner=barbarians
unit=steppe pikemen
veteran=yes
homecity=none
locations
127,67
106,80
125,77
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
owner=barbarians
unit=genitors
veteran=yes
homecity=none
locations
124,42
127,41
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
50,140
36,134
33,143
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
9,117
4,114
2,122
10,134
3,143
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
39,123
10,134
32,144
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
owner=barbarians
unit=moors
veteran=yes
homecity=none
locations
10,134
11,139
endlocations
@ENDIF
@ENDEVENTS